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skyrim immersive jewelry

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Fixed the weight of "Dragon Bone Bits" crafting item to be 1/10 of a full dragonbone. I would appreciate any help Thanks once more These were the most jarring culprits. 44 2c Immersive Jewelry.esp 45 2d Skyrim Immersive Creatures Special Edition.esp 46 2e whiterungardensmod.esp 47 2f Skyrim Romance.esp 48 30 RelicsofHyruleDragonborn.esp 49 31 Immersive Weapons.esp 50 32 mihailbeholder.esp 51 33 Ambriel.esp 52 34 lamposts of skyrim.esp Add diversity with 4200 jewelry variants distributed across culture-specific leveled lists for races and dungeons. The Ring of Hircine had extra buff enchants that have been removed. Changed the recipe of the dragon festoon necklaces to draw them in equal line with the hood necklaces - 2 ring shanks, not 6. Reweighted EVERY circlet and torc to match its source components. All 3 entries for EnchNecklaceDestruction04 from all three racial lists actually were enchanted with Destruction06. Useful crafting materials added to aetherium forge. Makes Summermyst compliant with Immersive Jewelry's enchanting strength keywords, and makes Immersive Jewelry compliant with Summermyst's enchanting FormID lists. Now it will, and uniquely because it is sovereign. Log in to view your list of favourite games. It adds … (Aquamarine was the only value "guesstimated" because there's no raw aquamarine gem.). Introduced special vampire necklace leveled list, containing Volkihar items. Made some adjustments to Archidoxes mentioning lunar lattice. Created the possibility of finding 100 carat gems in rough form. The earrings do not work for Khajiit and Argonian races. Crystal Weapons 1-5 by Xiank, Bosmer Armor Pack by Maty743, Immersive Spe Some rings swap to the left forefinger, but any special, quest, or named unique ring swaps to the left ring finger. Page 9 of 202 - Immersive Jewelry - posted in File topics: Hi,Thanks for bringing this amazing mod to Skyrim SE I have one little problem here though , it seems for some reason MO2 doesn't like this mod , when this mod is active I can not launch the game ! Pearl Glass Briolette Necklaces wrongly had slot 55 checked. Added ebony perk to nordic ebony medallion crafting entry. Steam Community: The Elder Scrolls V: Skyrim. Rings from Humannature66 should now show on all races. All mining nodes should only supply "rough" gems now. Patch for Perkus Maximus loaded. Added two pages to Goldsmith's Pricing and Labor Guide to explain ingot and gem breakdowns. Since gold ore is not producing a bullion but a smaller bar @3 feathers, the weight of gold ore has been reduced from 20 to around 3. Created different metal variations of Jewelcraft elven circlet, added to leveled lists. Immersive Jewelry introduces eight new keywords to categorize its bracelets, earrings and so on - these new keywords are not included in Summermyst's lists, resulting in Summermyst enchantments not being applicable to the new jewelry classes. Removed "MaterialElven" tag from Quicksilver ingot so it doesn't appear in elven menu. Corrected typo for perk name "IJGeomanticWeaponEnchanting". Gold and silver knucklebone earrings given vampire intro quest prerequisite for crafting. The mod is now out of beta and provides a host of new features. Spoiler huthuthut83 wrote: Are the weapons from mods like FavoredSoul's mod included? Some assets in this file belong to other authors. No need to patch the massive Immersive Jewelry any longer. Quicksilver serpent torc replaces one of the enchanted sneak necklace forms. Set forsworn crafting to be compatible with CCOR's "learned" recipes. The beginning of Skyrim is one of the most iconic moments in gaming history. Half of necklaces (alphabetical A-L by modder name) given proper weight. Skyrim: Immersive Armors, Skyrim: Immersive Armors Individuals, Skyrim: Outfits. Deleted the duplicate triple topaz oval pearl jhoomar recipe that called for amethysts. Changed the raw pearl ring recipe from a gold ring shank to a slim gold ring shank. Shrunk the mesh for the bag used to represent container of one carat gems. Aquamarine rings were brought into value equivalency. Add diversity with 4200 jewelry variants distributed across culture-specific leveled lists for races and dungeons. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Dwemer Warrior Caste Pendant had slot 57 checked. Carried over appropriate changes from USKP, WAF, and CCF. Astrological symbols were added to the Archidoxes of Talismata Aedric Enchanting book. The sapphire cloak was silver but had called for gold in crafting recipe. For those people who would like the extra shiny bling that the superb mod, Immersive Jewelry, added into Skyrim but don't want the changes that were made to item weighting. Edited ore weights to correctly reflect finished ingot weights. Corrected recipes for four breton peridot rings of different metal types that produced 4 ring types. As far as having started a new playthrough, there's only new objects and value changes in here, so swapping out the Immersive Jewelry.esp for the new one won't hurt your game at all. Added 48 new rings with single bevel cut gems. Added "GiftUniversallyValuable" to Quicksilver ingot. Changed some phrasing in Kynareth's entry in the Archidoxes of Talismata. This is a very small update to make Immersive Jewelry Compatible with the new IJ toggle … This bug is fixed by version 1.0 of the Unofficial Skyrim Patch. Added 7 missing ebony versions of ZZJay Diadem to craft menu, leveled list. Added proper weight to jewelled clothing items. Made the Newmiller gold dwarven circlets and necklaces more of a yellow tint. Add bulk brass ring recipe for hoarders and completionists. The extra iron called for in the studded punched cross headband is now just an iron tab. Corrected value of diamond pear golden diadem to 770. Moved Severus Chiffre, Saxhleel, and Bezel necklaces to slot 45 from 55. Added dwemer perk to dragon motif dwemer metal torc crafting entry. Renamed emerald gold breton ariella necklace to ariella silver. 1) Vanilla Style Weighting - Choose this option for a vanilla weight of one for Ingots and Ore. Septims will have zero … Recipe for copper slim bracelet created copper thick, fixed. All Petrovich circlets will now appear on males, as they should have. Swapped corundum for charcoal in steel ingot recipe. Added gold bone knuckle earrings to vampire loot lists. Changed value and recipe of jewelled Dibella statue to reflect value of gold Dibella statue. Accessorize. Queen Freydis' sword was made temperable. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Orcish rings have been changed to "Orichalcum Rings", since they appear outside orc lists. Dwemer steel rings will now take steel tabs to craft instead of bars. #40791085, #40792530, #40795325, #40812625 are all replies on the same post. (Immersive jewelry mod) Removed Hearthfire requirement, as only four recipes used a Hearthfire ingredient. Updated all rings to show on modded races. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets, Click-to-Switch Left Hand Rings for Wintermyst and Perkus Maximus, Immersive Jewelry - Elemental Destruction Compatibility Patch, Immersive Jewelry - Legacy of the Dragonborn Unofficial display patch, Immersive Jewelry Argonian Conversion Addon. The only option is either load Summermyst after Immersive Jewelry and break it's enchantment system, or load Immersive Jewelry after Summermyst and break half of it's … The Hammerfell bracelet left handed mesh is bugged and has been disabled. Made the Petrovich and ZZJay aquamarine diadems match. The powerful open-source mod manager from Nexus Mods. 40 themed necklaces were added to the College of Winterhold merchants and to a warlock loot list. The powerful open-source mod manager from Nexus Mods. Ashara Dimonized Jewelry. The value of the Copper Nordic Emerald Bevel ring was 40 septims to short. I'm missing something.Once again, well done!Cheers Jewelry. Depending on how the designer made them, either they will be empty bezels or concave jewels with no outer layer. Now they simply map to the mesh folder directly. ... Skyrim is still going strong with mods. Glass Claw Torc accidentally had slot 34 for forearms checked. Gold Earring. Snow elf rings were not showing player enchantments because of a space in description field. The base meshes of this mod were created by numerous artists from the Nexus, so their useage is dependent on what belongs to each of them. Quicksilver has been added to soul trap enchantment bonuses. Corrected the black mesh on the loop at the top of sapphire and topaz gold dragon wing medallions. Now have been. Updated bash tags to format for latest version. Edit recipe for elven "quadruple" circlets to use 2 ingots and no shanks. Contents1 Stylish skyrim immersive jewelry2 Types3 Types of products3.1 Brooches3.2 Сhokers3.3 Bracelets3.4 Caffas3.5 Rings3.6 Diadems3.7 Necklaces4 Stylish recommendations5 Advantages Stylish skyrim immersive jewelry Even today, in the XXI century, residents of many countries, USA among them, believe, that bijouterie is a cheap, often substandard replica of jewelry. Onyx Table Necklace of Conjuration was accidentally called "of destruction". Corrected typo in Archidoxis "from this is (ARE) established their harmonious cycles". The size of the glass bauble was adjusted in the inventory menu. In the Phendrix magic mod, there's a spell called magnetism. Masters Dawnguard and Dragonborn were reordered so the box wouldn't be orange anymore in Wrye. 43 2b immersive wenches.esp 44 2c Cats-in-SkyrimSSE.esp 45 2d black mage armor se.esp 46 2e mrbs-unique artifacts-se.esp 47 2f mihailesobonecolossus.esp 48 30 Populated Skyrim Civil War.esp 49 31 dragonunderwhiterun.esp 50 32 mihailicegolem.esp 51 33 waves.esp 52 … We support modding for all PC games. Lowered padding in LItemJewelryCirclet, Necklace and Ring leveled lists to 150 - still statistically overwhelms CCOR but you now have 105 spaces of headroom to prevent Wrye Bash error. Compatibility with Complete Crafting Overhaul Redone MCM - Now you can selectively turn off rings, amulets, circlets to lessen your crafting menu's display. Removed copper from Quicksilver Spider Festoon Topaz Necklace. Added Leah Lilith Spiked Headband to vampire leveled lists. Created tempering and crafting recipes for the added forsworn weapons. Load IJ after all other jewelry mods. Recommended Posts. Added pearls, large pearls, mother of pearl, and glass baubles to gem loot lists. Fixed the visibility of the Favoredsoul golden lotus earrings. Adjusted unique quicksilver sample from Riften quest to match regular quicksilver. Armor Information; Gold Earring is a jewelry added by the mod Immersive Armors. Wood has been granted benefits for enchanting fortify health, to work with Wintermyst healing weapons of wood. Ebony Pearl Glass Earrings had slot 39 checked. Sayka’s Accessories. The Onyx Heart Necklace with melee cuts had slot 51 tagged. huthuthut83 wrote: So we have to choose between jewelry or weapons? Corrected incorrect texture on Petrovich silver onyx heart ring. Superfluous recipe for vampire bodice removed from crafting menu. Added the weight of ebony to description in Labor Guide book in game. Extraneous crafting recipes for "left" jewelry (from before the swapping script idea) have been deleted. Moved HN66 creola earrings to slot 43 from 45, to not conflict with high necklaces. I've been using Immersive Jewelry for quite a while and while I enjoy the feeling of finding unique treasure in chests, the some 4000 different pieces of jewelry overwhelm me too much - especially when combined with the new crafting materials and enchanting system. Created ebony, orichalcum, quicksilver, and steel slim bracelets, and made recipes to split a chain necklace into 2 chain bracelets. Double Garnet Quicksilver Dwarven ring was misnamed as topaz. Changed the name of the "ornamental" gold ring to "ornate", as it should be. Added ArmorJewelry and ClothingCirclet keywords to Elven Gold Circlet from Jewelcraft. Added "cushion" term to name of suspended crescent earrings. (Could be a 100 carat @1 feather). Because its not … !Any idea why thats happening ? Corrected the duplicate name of the "Iron Tab" that was really the Iron Bar. Here is my load order without immersive jewelry installed *ApachiiHair.esm *ApachiiHairFemales.esm *RSkyrimChildren.esm *unofficial skyrim special edition patch.esp *cutting room floor.esp *rich merchants of skyrim.esp *relationship dialogue overhaul.esp *Immersive Sounds - Compendium.esp *prometheus_no_snow_under_the_roof.esp Some very beautiful headpieces for your Dovahkiin. The Elleh Sapphire Silver Oval Brilliant Circlet had a "calves" flag, which has been removed. Corrected AAs for Favoredsoul earrings to use correct slots so they will appear on characters. All rights reserved. Removed elven onyx checkerboard circlets from outfits for Thalmor. Calls for nonexisting scripts from source mods were deleted. Leather has been added to enchantment bonuses for fortify sneak. Ebony Pearl Spider Necklace had forearms slot was wrongly checked, 34. Breakdown recipes for gems into smaller carat cuts moved to appear on smelter. Amethyst hexagon rose gold coronet had a shield flag. Accidentally tagged head slot for Diadem of the Savant in last update. The EnchNeck03 of Conjuration was named "of Destruction" and has been fixed. Sneak enchant form using quicksilver topaz spider fixed to reflect this in name. Having trouble with immersive jewelry showing up - posted in Skyrim Special Edition Mod Troubleshooting : I have both files for immersive jewelry (1.05 and 1.06) and although the jewelry shows up in smithing and I am able to craft it, if I equip any jewelry that wasnt already in the base game it does not show up on my character. Their entries had used a Favoredsoul ring as a template, but this blocked the script and also hid the description. Fixed. The weight of all rough gems added by Immersive Jewelry has been changed to 1.0 so you don't know what kind you're going to get at the smelter. Corrected improper gold ring shank creation recipe in smelter. Added the basket diamond and amethyst ring from Dovahbling to Madesi, since it is very like the wedding ring the Argonian at the Bee and Barb might buy. Edit. The ornamental rings are a Winterhold College quest item that actually uses the plain vanilla meshes (ie, "ornamental" and not real gems, so on purpose). Silver earrings with emeralds were incorrectly flagged for slot 55. Necklaces are less than a third of the jewelry in the mod, and of those that only fit females, when it says looks best with CBBE it doesnt mean it wont look passable with UNP. Reduced the twin fillet recipes to take one ingot instead of one and a half. Flawless Diamond (00 06851f) 0.1: 1000: Sources: Five guaranteed gems are found in four different locations: Two in Korvanjund Crypt 15 new circlets in vanilla models were added which have diamonds, amethysts, garnets or topazes. By TTwice, March 6, 2018 in Downloads - Skyrim Non Adult Mods. Added new serpent torcs and true nordic "neckrings" to Draugr leveled lists. The moonstone dwarven ring was not on the right leveled list. However the intro sequence is as long as… Ahzidal's rings are not enchanted, but have an attached script that gives spells/effects. Slim copper bracelet left version given proper slot 56 so it appears. Deadric Dawnbreaker 1.01, West Wind Combat Series - Assault Armor v1b, Akavari Katana Reborn 1.0, Northgirl Armor UNP 1.2 / 1.2.1, Warrior Weapons Within 1.awesome. Titus Mede's ring was not swapping because of missing a slot tag for the alternate side ring. My work consisted of modifications to the meshes as well as retextures and CK organization, and I would actually look forward to the community's input and volunteered assistance for ways to improve the mod. Made the "Firstwife's" necklace take half the components of the earrings, since there is only one horseshoe. Incorporates a new system of gem and metal-influenced enchanting based on occultism and the Aedric planets. Adjusted enchantment benefits for onyx, iron, and ebony. You can always add and delete objects from a load order without causing save game bake. An akaviri pagoda ring has been added to Sky Haven Temple. Minor changes from WAF didn't stick because keywords weren't copied over. Various enchantment recipes have been added to alchemy shops. Patches for Cloaks mods and Immersive Sounds Compendium were uploaded. One can still swap to the slot 56 to open up 54 for another bracelet, but it will visually appear on the right. The glass topaz kite ring had a blue stone. Dragon bone bits recipe moved to smelter. Inexplicably, the 1.03 I had hosted here did not inject Immersive Jewelry misc objects into update.esm as intended. Aeterna rings and Favoredsoul rings should now appear at the forge. All rights reserved. Player custom enchanted and named rings swap without change. Type. A script was implemented which allows any ring to be instantly switched to the other hand with right and left mouse click. Now when you craft a circlet or torc, the weight in your inventory will not change at all. The Triple Topaz Oval Pearl Jhumar wrongly required Amethyst. Removed elven smithing perk requirement from quicksilver choker crafting. Quicksilver has been added to positive metals for fortify health regen. Deleted the extra recipe for the red vampire bodice that did not produce anything. This mod is not only a synthesis of nearly every jewelry pack or mod on the Nexus, but an expansion of them all several times over, including … A relatively simple mod making Summermyst and Immersive Jewelry compatible, as well as correcting some errors in Immersive Jewelry's inner workings. The Silver Onyx Trilliant necklace had incorrect slot 42 tagged. Changed properties for Potema death script so that added items appear on her corpse. I wanted to do that in Skyrim, but the only thing I see is Eo Geom Summon which summons six swords and you still have to attack. Cleaned errors introduced by removal of duplicate CCO global entries from torc recipes. Load after Patchus Maximus.esp. The missing vampire wings ground object has been supplied. Missing ground object for Newmiller vampire cuirass re-added (don't know where it went the first time). Male characters need some bling-love, too! Added "ClothingRich" keyword to jewelled clothes, for compatibility with trade mods. Ground objects for vampire jewelry were missing and have been included. Made possible adjustment to "surround pendants" showing black portions at certain times of day. 2 keywords from Ahzidal's rings were missing because of using an armor template, and have been added back because they now map directly to the mesh folder. Edit source History Talk (0) Share. Sapphire's effects detrimental to fortify block have been worsened. Made Petrovich and KDCirclets diadems match in weight. Necklaces in next update - maybe rings. Added the weight of .01 to each gold septim, for consistency with the weight of the gold bar @ 2.954. Allowed circlets to show with jewelled hoods, and removed slot 43 from hoods. Gold and Ingot Weighting Patch for Immersive Jewelry - TRADUZIONE ITALIANA - SKI. EnchRing06 swapped to two left hand rings. The Changes log says that the Wyntermist patch is released yet I don't see it in the optional downloads section. There was still a bad vampire cuirass recipe that has now been deleted. 2. Turning slim quicksilver rings back to a single ring shank won't produce a silver ring. Adjusted unique orichalcum sample from Riften quest to match regular orichalcum. All signet rings (Medes, Silverbloods) will appear on slot 40 on one of their hands (tail slot). Iron headplate recipes have been fixed to require two bars instead of one. I THINK there are swords, but I'd check first. Changed the armor category for quicksilver headplates to light from heavy. Doubled the strength of the Gauldur amulet. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Renamed "Moldavite Ore" to lore-neutral "Glass Ore". Dave - Bob's Armory ringsPrivateEye - Rings of OldTesttiger2 - DovahblingFavoredsoul - Ultimate AssortmentElleh - Circlet Replacers Individual pieces by Ghosu, Anton0028, Avenger86, Andre7890, Pete40, Edhildil, Merilia, and EwiFjotli's Locket, by MeriliaFrostmoon Rings, by MidnightVoyagerNightweaver's Band, by PrivateEyeLocket of St. Jiub, by Andre7890Cyrodiilic Jewelry, by jen246801Breton and Dwemer Jewelry, by Uni00SLSword of Queen Freydis, by Pete40 Nedic Amulets, by EwiAncient Enchanted Ring of Saarthal, by PrivateEyeDiadem of the Savant, by Anton0028Circlet of Waterbreathing, by SeverusRevelers' Charmed Necklace, by Avenger86Ahzidal's Rings, by FavoredSoul Leah Lilith Jewelry, by Leah Lilith and Kalilies, This mod is opted-in to receive Donation Points. Changed the Newmiller "heart" circlets and amulets to say "dwarven", reflecting their leveled list assignment and their intricate design reminiscent of dwemer wirework. Page 3 of 3 - Immersive Jewelry (by Forteverum) - posted in Skyrim LE Mods: No, you probably wont notice, to be honest.

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